Attacks a single target dealing damage equal to 100 of her attack.Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%.Cach Tinh Phan Dmg Summoner Iso Bnh Lun Download here: Thch Chia s Bo xu Tags: img isobuddy dmg nrg sang iso Bnh lun ng nhp mt pht, tha h bnh lun ( 3) C nhn Hi bn im Reward Store: Tui Tinh t: Ti app Tinh t Ti app Tinhte - Theo di thng tin m bn yu thch Cng ng ni bt Xem tt c ( 0 ) Nhng anh em tch cc nht Tin mi Sn phm cng ngh mi Khuyn mi S kin. Elementals and summoners Anime Kimono, Kimono Anim, Manga Anime, Anime Elf, Cool. B&224 i sau m&236 nh s hng dn cho c&225 c bn s dng 3G v&224 c&225 c bn s dng phn mm tr&234 n Win 10. Khuyn c&225 o n&234 n up rune (tt nht +9) l&234 n ri mi tin h&224 nh ti u h&243 a. DMG l&224 ch s t&237 nh to&225 n da tr&234 n ATK, Crit v&224 CDMG, c&225 c ch s c&242 n li kh&244 ng cn quan t&226 m lm.
Cach Tinh Phan Dmg Summoner Upgrade Cycle ILevel 1 towers' damage against heroes effectively increased from 82.5 to 93.5. Siege damage against heroes increased from 75% to 85% Towers and Siege units do approximately 13% more damage to heroes.E.g. Every 7 minutes 30 seconds Creep bounty increases by 1 gold per normal upgrade cycle I.e. Root phn mm gi lp Bluestack vi mc ch khai thc nhiu hn cc tnh.Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes) This is the small neutral from the Hellbear Camp. Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes) This is the small neutral from the Centaur Camp. Random Draft now uses the same picking mechanics as Ranked All Pick Added Random Draft to Ranked Matchmaking Random Draft hero pool increased from 24 to 50Hill Troll Priest's Mana Aura increased from 2 to 3 Ancient Thunderhide's Frenzy is now unit targetable Deals 85 damage per second. Added a new ability to Ancient Black Dragon, FireballTargets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE Download chromecast on macDark Troll Summoner's attack damage increased by 6 Dark Troll Summoner's and Hill Troll's attack range reduced from 500 to 400 Satyr Tormenter's Shockwave damage increased 125 to 160 Satyr Tormenter's Shockwave speed reduced from 1050 to 900 Satyr Tormenter's Shockwave distance increased from 800 to 1200 Satyr Tormenter's Unholy Aura HP regen increased from 4 to 6 Added a new neutral hard camp for each team, near their respective Secret Shops Simplified some minor damage and armor typesRemoved the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwind Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forged Spirits, Spiderlings, and Warlock's Golems.Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): Beastmster's HawkCombined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Beastmaster's Boar, Undying's Tombstone, Pugna's Netherward, Templar Assassin's Psionic Trap, Techies' Land Mine, Techies' Stasis Trap, and Techies' Remote Mine. Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area) Ranked All Pick initial pre-picking time reduced from 15 to 5 Single Target with AoE effects now have a new targeting UIAbilities like Frost Nova, Storm Bolt, etc. You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button Created a walkable pathway to the Radiant rune ward Added a ramp connecting the Radiant jungle to the area near Roshan Added a new pathway from Radiant mid to Radiant jungle Swapped Medium and Hard camp in Radiant Jungle Moved the Radiant hard camp closer to the Dire offlane Added a new ward spot near the Radiant ancients (does not reveal top rune) Radiant middle tier 1 tower has been moved back Expanded Terrain around the top Tier 2 Radiant tower Improved jukability in the terrain around the Dire side shop Adjusted the terrain and the ramp going down from the Radiant Ancients slightly Moved the Dire ramp leading to the top rune closer up Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane) Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area Added a new pathway above the top Dire side shop Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it) Added a new ward spot to the right of the top tier 1 Radiant tower Added a couple of trees in the Dire base between the mid and top towers along the ledge Added a new pathway to the south of the bottom side shop Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it Reduced the size of the pull camp box on the Dire safelane hard camp Added some trees below the top Radiant T2 tower Added a hiding spot in the Dire middle lane near the edge of the Secret Shop Added a new juke spot to the south of the bottom Radiant hard camp Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp) Moved Radiant ramp to the bottom rune back a little bit Adjusted tree layout of the high ground to the right of the Radiant middle camp Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is Adjusted Dire secret shop location slightly Added a pathway above the Radiant Ancient (leading up to the new ward spot) Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 towerNasal Goo is no longer targeted, instead it applies Goo to all enemies around you in 600 AoE when casted Added a new juke spot to the terrain to the right of the Radiant small camp Adjusted the position of the Radiant middle ramp slightly Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients Moved the Radiant mid medium camp down slightly and adjusted nearby trees Return damage increased from 30/42/54/66 to 30/45/60/75% Spawn Spiderlings damage reduced from 75/150/225/300 to 70/140/210/280 Quill Spray max damage increased from 400 to 450 Power Cogs now spawn in a circle rather than a rectangle Strength growth increased from 2.7 to 2.9 Penitence duration increased from 5/6/7/8 to 8 Penitence mana cost reduced from 100 to 70 Poison Touch mana cost reduced from 100 to 70 Base intelligence reduced from 27 to 25 Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6 The splintered arrows deal 50% damage each. Temporarily removed from Captain's ModeMarksmanship now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius. Now provides ground vision for the AoE of the ability for 3 seconds Weave no longer provides 800 flying vision. Shallow Grave mana cost increased from 140/130/120/110 to 150 ![]() Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. Black Hole cooldown reduced from 200/190/180 to 200/180/160Applies a debuff to all nearby enemies (650 AoE) for 6/7/8/9 seconds. Malefice damage increased from 25/40/55/70 to 30/50/70/90 Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320 Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12 Timewalk range reduced from 700/900/1100/1300 to 550 Timewalk mana cost reduced from 90 to 40 Timewalk cooldown rescaled from 19/17/15/13 to 24/18/12/6 Timewalk now undoes any damage taken in the last 2 seconds
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